Adara

Life loving, bookish Deva, looking out for the luck and lost soul of a companion.

Description:

Adara
Level 2 Hybrid Cleric / Artificer
Medium immortal humanoid (Deva)

Initiative +1, Passive Senses Perception 15, Insight 15

AC 16; Fortitude 12, Reflex 14, Will 17
HP 30; Bloodied 15; Healing Surge 7
Surges Per Day 7; Surges Used 0
Speed 6; Action Points 0
Resistance 6 Necrotic; 6 Radiant

Str 8 (-1) Dex 10 (+0) Wis 18 (+4)
Con 13 (+1) Int 16 (+3) Cha 14 (+2)
Background Forgotten Lifetime (Deva) – Gain a +2 Bonus to Thievery.
Alignment Good; Languages Primordial, Elven, Common

Trained Skills Arcana +9, Religion +11, History +11, Thievery +8 (+10 with tools)

Feats Fervent Talent (Multiclass Ardent); Harbinger of Rebirth (Heal +2 & Any ally within 5 squares gains a +5 to Death Saves)

Possessions Adventurer’s kit, Wand Implement, Holy Symbol of Hope +1, Leather Armor, Bottle of Wine, Thieves’ Tools, 18 gold

Racial Traits Astral Majesty, Astral Resistance, Immortal Origin, Memory of a Thousand Lifetimes, History bonus, Religion bonus

Class Features Hybrid Healing Infusion, Hybrid Healing Word, Hybrid Artificer Will, Healer’s Lore

Power Descriptions

At-Will Spells

Astral Seal
Cleric Attack 1
You outline your enemy with the silver glow of the Astral Sea, and its healing light bathes your friend.
At-WillDivine, Healing, Implement
Standard ActionRanged 5
Target: One creature
Attack: Wisdom (6) +2 vs. Reflex
Hit: Until the end of your next turn, the target takes a –2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier (2).
Healer's Lore: Add Wisdom modifier (4) to hit points healed on Cleric healing power.

Thundering Armor
Artificer Attack 1
Thunder ripples outward from your implement, coalescing around you or an ally before focusing its might on a nearby enemy.
At-WillArcane, Implement, Thunder
Standard ActionClose Burst 10
Primary Target: You or one ally in the burst
Effect: The primary target gains a +1 power bonus to AC until the end of your next turn. Make an attack.
Secondary Target: One creature adjacent to the primary target in the burst
Attack: Intelligence (4) vs. Fortitude
Hit: 1d8 + Intelligence modifier (3) thunder damage, and you push the secondary target 1 square away from the primary target.

Encounter Spells

Memory of a Thousand Lifetimes
Deva Racial Power
The dreamlike memories of your previous lives lend insight to aid you.
Encounter
No ActionPersonal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll.

Healing Infusion: Curative Admixture
Artificer Feature
You use the magic of your infusion to heal the wounds of your target.
EncounterArcane, Healing
Minor ActionClose Burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier (4), and you expend an infusion crafted with your Healing Infusion class feature.
Hybrid: You may only use one Healing Infusion per encounter.

Healing Infusion: Shielding Elixir
Artificer Feature
You carefully prepare a formula that inoculates your target’s body against damage of a certain type.
EncounterArcane
Minor ActionClose Burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target gains resist 5 to one of the following damage types until the end of the encounter: cold, fire, force, lightning, necrotic, poison, radiant, or thunder. The target can end the bonus as a free action to become immune to that damage type until the end of his or her next turn.
Hybrid: You may only use one Healing Infusion per encounter.

Healing Word
Cleric Feature
You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.
Encounter Healing
Minor ActionClose Burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Healer's Lore: Add Wisdom modifier (4) to hit points healed with Cleric healing powers.
Hybrid: You may only use one Healing Infusion per encounter.

Exacting Utterance
Cleric Attack 1
The suffering of your enemy instills your comrades with righteous vigor.
EncounterDivine, Implement
Standard ActionRanged 5
Target: One creature
Attack: Wisdom (6) vs. Will
Hit: Until the end of your next turn, the target gains vulnerability to all damage equal to your Wisdom modifier, and any ally who attacks the target gains temporary hit points equal to your Wisdom modifier.

Daily Spells

Moment of Glory
Cleric Attack 1
You call down a brilliant column of light that drives your enemies to the ground and bolsters your allies against harm.
DailyDivine, Fear, Implement
Standard ActionClose Blast 5
Target: Each enemy in the blast
Attack: Wisdom (6) vs. Will
Hit: You push the target 3 squares and knock it prone.
Effect: You and each ally in the blast gain resist 5 to all damage until the end of your next turn.
Sustain Minor: The effect persists.

Ardent Surge
Ardent Feature
You send a surge of powerful emotion that revives a faltering ally.
Daily Healing, Psionic
Minor ActionClose Burst 5 (10 at 16th level)
Target: You or one ally
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Special: Fervent Talent (Multiclass Ardent)

Return from Death's Door
Cleric Utility 2
You snatch an ally from the brink of death.
DailyDivine, Healinig
Immediate InterruptRanged 20
Trigger: An ally within 20 squares of you fails a death saving throw
Target: The triggering ally
Effect: The target succeeds on the death saving throw and can spend a healing surge.

Symbol of Hope +1
Holy Symbol Power
DailyImpliment
Free Action
Trigger: You hit an enemy with an attack made with this holy symbol.
Effect: You or an ally within 5 squares of you can make a saving throw with a +5 power bonus.

Bio:

“Saint Relonor, I send you my words in hope that you hear…
Please bless my travels with your good fortune.
May your influence shine on those who accompany me.
May my search be fruitful and my hand steady.
In your name I pray, to luck, to courage and to light.”

I awoke… To the sound of dripping water, and felt very lost… Disoriented. I felt like I lost time, like I ceased to exist somewhere. I remember dying long ago, but not awakening. It’s a much longer blank than usual. Nonetheless I felt reborn again in mortal form. It felt good to breath air again, to feel it against my bare skin. It was nice for a short while, but modesty reminded me that I would need to cover myself as I traced my steps through the chamber of my rebirth.

The drip, drip, drip of water on limestone cavern was swiftly drowned out by the crash of falling water. Small motes of luminescent moss lit my way as my feet… Small feet, padded and splished through traces of puddles. I did not rush, the world awaited me once more and it could wait for my leisure. The coolness of my place of rebirth chilled my skin slightly and caused a shiver to run down my spine. The roar grew louder the closer to the exit I came.

The mosses grew dim as the tunnel became gray with shadowed light. I heard the bellow of raging waters and felt the cool mist cling to my flesh causing goose bumps to rise rapidly across my skin. I saw the sheet of ice cold water falling before my eyes and was entranced. I became lost in thought at the chaotic patterns of the waters, I saw form and pattern wash away and be reborn only to change, chance and happenstance changing the path of the water constantly. I fell under its spell and felt cold no longer.

I know not how long I stood staring at the rushing falls before me, guarding my cavern from prying eyes. I entered my mind, my memories, this must be why I chose this place for rebirth, I knew the dancing waters would cause me to know my memories, my past lives. I lived numerous times, countless lives filled with learning, teaching, searching, warring and occasionally loving. One thing remained consistent though, and perhaps it was this that also influenced my choice in viewing chaos on my rebirth, that constant has been Saint Relonor, I was his follower in countless lives and he always taught strength of spirit, bravery and luck. His voice always called me home when I fell at the end, his voice always brought my spirit back… Until this last time.

I was jerked from my reverie before I could finish and I could not recall why. The life I lived long ago snuffed out and I don’t recall my Saint Relonor’s voice, I don’t recall the light for a long time, like my memory is a book and someone spilled ink across the last pages. I tried, I stared, frustrated, into the water hoping it would help. I stared long until I realized my body ached and my stomach rumbled. Whatever magics held me enthralled, whatever blacked my last century also has broken the spell. I tried and tried, but could not recover my lost time.

Exhausted and devastated at not recalling my patron’s words this last time, I set out through the cold waters. I stepped through the curtain that ran through my hair which fell down my back and clung to me coolly. Strands draped down in mock modesty and I glanced about to make sure no one was around and stepped into the watery glade, a spring fed pool beneath a grove of mighty oak trees spread out before me. I peered through the beautiful green tinted light and gave thanks to Relonor for delivering me here and looked down upon my reflection to see how I had come to be in this life.

Tall, slender build with just perfect slight curves across pale powder blue skin swirled with fine black lines in patterns raced up my body and accentuated the highlights. They rushed up to meet my raven black hair as straight and long as the waterfall. I will not lie, I was satisfied with my appearance, I have had various incarnations in various lifetimes, but this one suited me. The long arc of spine and soft curve of hips ran down slender legs ending in dainty feet. I realized I was staring at myself, taking in all details for future memory, and after drinking myself in I turned away and looked up. I needed to find civilization, to continue to work for the glory of Relonor. I stood and looked about for some type of shame preserving garment and found only leaves and other bits of nature.

A flash in my head and I recalled a store nearby of goods that I had set up in a past life, I went to the hollow tree and found the sealed cache of clothes. They happened to be intact but overly baggy and shorter than my current incarnation. They seemed to be for a warrior’s build, perhaps a knight of some sort that I used to be in a past life. They were bulky but wearable. Within I found a tabard of Relonor and was elated at retrieving something to show my allegiance once more. The colors were faded and worn, water-stained in parts, but some parts retained their splendid reds and gold. I cinched them tight and vowed to return the cache when I could after finding my way once more. Once I had donned all garb I noticed a sparkle within the bottom of the chest and pulled out my ‘halo,’ a symbol of my kind and my service. Red and silver sparkled in the golden-green rays of light and I wondered at how I used to look in it. I fitted it carefully to my head, its delicate threads and silver chains and ribbon draped gently down my tresses as the streamers of color flowed within my hair.

I looked about my mother-glade, my place of life and smiled. I am lucky to have such a place. I knelt before the pool and prayed to my Saint as I had for centuries and as I would for centuries more. I asked for his blessing and for his kindness. I thanked him for bolstering my heart and for aiding my fortune. I stood refreshed and renewed and turned my back on my eternal place of rest and enlightenment and set out into the world of mortals once more.

Adara

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