Imed Brosch


Imed Brosch
Level 1 Paladin (Defender)
Medium Natural Humanoid (human)

Initiative +0; Passive Senses Perception 13, Insight 16
HP 32; Bloodied 13
Healing Surge 6; Surges Per Day 11
AC 21; Fortitude 14, Reflex 14, Will 16
Speed 5; Action Points 2; Benefit Points 0

Alignment Lawful Good; Languages Common, Solomarian
Skills Diplomacy +9, Heal +6, History +5, Insight +6, (Perception +3), Religion +5
Feats Alertness (Cannot be surprised, +2 Perception), Defensive Mobility (Gain a +2 bonus to AC vs. Opportunity Attacks, Toughness (5 additional hitpoints per tier)
Str 14 (+2) Dex 11 (+0) Wis 13 (+1)
Con 12 (+1) Int 10 (+0) Cha 18 (+4)
Possessions Longsword, Heavy Shield, Black Plate Mail +1

Racial Traits Bonus Feat, Bonus Trained Class Skill, Heroic Effort, Human Defense Bonus
Class Features Channel Divinity (Divine Mettle, Divine Strength), Divine Challenge, Lay on Hands

Basic Attacks

Longsword (standard; at-will) ✦ Weapon + 5 vs. AC; 1d8 + 2 damage.

Power Descriptions

At-Will Prayers

Divine Challenge Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
At-WillDivine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes 7 radiant damage (equal to 3 + your Charisma modifier) the first time it makes an attack that doesn’t include you as a target before the start of your next turn.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.
You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.

Enfeebling Strike Paladin Attack 1
At-WillDivine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8 + 4 damage. If you marked the target, it takes a -2 penalty to attack rolls until the end of your next turn.

Holy Strike Paladin Attack 1
At-WillDivine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: + 2 vs. AC
Hit: 1d8 + 2 radiant damage; if the target war marked, you gain a bonus to the damage roll equal to your WIS modifier (+1).

Lay on Hands Paladin Feature
At-WillDivine, Healing
Standard Action Melee touch
Special: You can use this power a number of times per day equal to your Wisdom modifier (+1), but only once per round.
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.

Encounter Powers & Prayers

Fearsome Smite Paladin Attack 1
EncounterDivine, Fear, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 2d8 + 4 damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier (1).

Divine Mettle Paladin Feature
Minor Action Close burst 10
Channel Divinity: You can use only one channel divinity power per encounter
Target: One creature in the burst
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+4).

Divine Strength Paladin Feature
Minor Action Personal
Channel Divinity: You can use only one channel divinity power per encounter
Effect: Apply your Strength modifier (+2) as extra damage on your next attack this turn.

Heroic Effort Human Racial Power
No Action Personal
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or saving throw.

Second Wind PC Feature
Standard Action Personal
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Daily Prayers

Paladin’s Judgment Paladin Attack 1
DailyDivine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack:+5 vs. AC
Hit: 3d8 + 2 damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.

Utility Prayers

Martyr’s Blessing Paladin Utility 2
Immediate Interrupt Close burst 1
Trigger: An adjacent ally is hit by a melee or a ranged attack
Effect: You are hit by the attack instead.

Height: 6’1
Weight: 202
Age: 27
Eyes: Dark brown
Hair: Dark brown
Skin: Olive


Imed Brosch looks like he should be imposing, but instead, any shadow he casts is shade, not a threat. He has large, friendly, dark eyes (which he will proudly announce his daughter inherited). He seems very relaxed and comfortable in armor and without, and keeps his curly hair cut close to his head. But for all his friendliness, it’s still obvious could bash someone’s head in. He has not been known to get angry, but uses his expressive bushy eyebrows quite a bit when disappointed.

When asked to or required to for formal events in the Fellowship, or when his wife Malei requests it, he wears his finery and wears it well. There was a time when he wore it frequently to court Malei. These days, however, he prefers things that are practical – you never know when an orc raid will strike. Still, he’s not against looking good for the old ball and chain.


Imed was born in farmhold of a decent size, such that his family could afford to send him to the city of Zeno’s Gate, where a knight order, the Wings of Hope, had a significant outpost. Though not as prominent as the Company of the Chalice, the Wings have a decent presence throughout Solomaria. They serve as a somewhat divinely inspired organization of druids, hunters, and knights that protect the lands, especially from orcs, led by the fearsome baroness Amelia of the North, Flower of the Fields.

In Zeno’s Gate, at the age of thirteen, Imed found himself squired to an old, grumbling knight named Petar. Though of little distinction, he was nevertheless a fine enough warrior and before long, Imed was sent as one of the handful of rising knights to represent the Wings of Hope at a banquet. There, he spotted a young elven noble, and fell in love with her immediately. And thus began a long, grueling courtship process, in which she put him through many tasks to prove his dedication. For three years, he competed against another knight, a handsome, capable, elven Hallen for her heart, and at last, he won her favor. A year later, after completing his initiation into Knighthood, her hand.

They both proved to be very devout, and Amelia favored them greatly – much to Hallen’s chagrin. Though she loved Zeno’s Gate dearly, and enjoyed her place as nobility, Malei agreed to go with Imed to the eastern edge of Solomaria. There, his order had a land holding form which he could have easy access to multiple villages to help train and defend villagers against the orcs in the south.

After some time adjusting, Malei and Imed had a daughter, Sana, whom Imed dotes on endlessly. The family grew close with the villagers of Rolth. Sana is friends with most of the other children, and Imed has a few good friends in the militia. Malei has been friendly, even affectionate towards the village, but still keeps them at arm’s length even after so many years, and has expressed a desire to take Sana to visit Zeno’s Gate, though something always gets in the way.

Imed has been sent by what he feels is a vision from Amira herself to the Keep to seek the Caves of Chrysomer.


Imed is convinced to matter what problems a person faces, all will be well. He has absolute faith in Saint Amira and will encourage anyone within earshot to have hope, too. Though he can get a little preachy, he knows when to back down and let his target take time to consider. He is well aware that patience wins an ear and hope will always find its way into the heart.

He is nothing if not diplomatic, can take a most jokes (though obscenities disappoint him), and most take to his easy smiles immediately. Despite his cheer, matters of restless, violent orcs and of unrest between people worry him, and duty turns him serious.

The knight loves his wife dearly, but it’s clear that for little Sana, he would give up his calling as a knight and the world itself. He’ll tell anyone who’ll listen about her adorable little face and her pretty little smile and how she’ll grow up to be a pretty girl, just like her mother, and he’ll crush in the skull of any man who thinks can win her heart. When away from home any significant amount of time, he worries incessantly about her.

Common Expressions

“Have hope.”
“For Amira!”
“Let the saints into your heart.”
“Sana! My little girl – she’s got my eyes, you know!”


1. Prologue

Imed Brosch

Primordium Ellanutella