Main Page >> House Rules
The DM will list any changes to the core rules in this space. Click here for character creation rules.
Benefit Points function just like Action Points, with three exceptions:
- Persistent – Bennies don’t go away after a long rest.
- Maximum – You may have a maximum of three (3) Bennies. They’re meant to be used, not hoarded.
- Unrestricted – You may spend as many Bennies as you have in an encounter, but only once per turn.
You earn Benefit Points by contributing to the campaign fiction (see below), or when your PC has a Crowning Moment of Awesome (DM’s discretion).
A fluffy player character (a PC with at least 250 words describing appearance, background, and personality) begins play with one Bennie.
Every time a player posts a new character prelude, journal entry, or interlude of at least 250 words, his or her PC will receive the player’s choice of either one (1) Benefit Point OR two (2) healing surges. More substantial contributions or collaborations may earn more rewards.
Rather than track experience points, the DM will simply grant ad hoc level-ups every few sessions.
Healing Outside of Combat
When not engaged in a combat encounter, characters who are down a number of hit points equal to or less than their healing surge value regain all hit points after a short rest.